#ifndef __MONSTER_H_
#define __MONSTER_H_


//掉落经验 钱
#include "VirObj.h"
class Monster : public VirObj
{
public:
    Monster(const Point& p);

};


//怪物图鉴 
class blame1 : public Monster
{
public:
    blame1(const Point& p);
};

class blame2 : public Monster
{
public:
    blame2(const Point& p);
};

class blame3 : public Monster
{
public:
    blame3(const Point& p);
};
//二层
class blame4 :public Monster
{
    public:
        blame4(const Point& p);
};

class blame5 :public Monster
{
    public:
        blame5(const Point&P);
};

class blame6:public Monster
{
    public:
        blame6(const Point&p);
};
//三层
class blame7:public Monster
{
    public:
        blame7(const Point&p);
};
class blame8:public Monster
{
    public:
        blame8(const Point&p);
};
class blame9:public Monster
{
    public:
        blame9(const Point&p);
};


#endif